REMINDER THAT LAIKA’S FIRST FILM SOLELY PRODUCED BY THEIR STUDIO HAD TWO FEMALE CHARACTERS AS THEIR ANTAGONIST AND PROTAGONIST WHO, BY SOME FORM OF DEVIL MAGIC, HAVE COMPLETELY DIFFERENT FACES
REMINDER THAT LAIKA’S SECOND FILM NOT ONLY CONSISTED OF A CAST WITH FOUR CENTRAL FEMALE CHARACTERS BUT INCLUDED AN ENTIRE TOWN OF DIVERSE CITIZENS OF VARYING RACE, GENDER, AND AGE. LIKE A NORMAL TOWN HAS.
REMINDER THAT LAIKA’S THIRD FILM FEATURED SAME SEX COUPLES IN THEIR TEASER TRAILER
REMINDER THAT THIS IS ALL STOP-MOTION SO EVERY CHARACTER WAS DESIGNED, MODELED, SCULPTED, RIGGED, AND EVEN HAD TINY CLOTHES SEWED FOR THEM.
also reminder that they make chump change compared to disney who whines and cries that in all their years of experience they can’t handle the prospect of animating a girl with a face different than the rest and that it’s “too hard” because only females can express such a wide range of emotions that it makes them difficult to animate
if a studio with 20-30 years of experience can manage this then SURELY an established studio with NEAR 100 YEARS of experience can maybe, just maybe, include a female that ISN’T a part of their formula
LAIKA !
Also paranormal had a canonically gay guy in it just saying
I feel the 16ft tall skeleton from Kubo certainly deserves a mention
Laika are goddamn ARTISTS and MASTERS OF THEIR CRAFT. Look at the animation on Kubo and tell me it doesn’t feel more like CGI than stop motion sometimes because it’s so smooth.
I love them so much.
IT WAS REALLY THAT BIG
It really was that big!! I went to a Laika exhibit in 2018 and this took up almost an entire room alone!
Another room was mostly dedicated to the Coraline garden, for reference, the pumpkin eyeballs were about the size of a basketball each
There was so much crazy detail it was mind blowing!
God I wish I took more pictures and had a better camera back then cause it was the COOLEST EXHIBIT EVER!
I mean, who doesn’t love a wall full of faces??
I am utterly in favour of walls covered in faces
I read this and thought “wow Laika? Like the Soviet dog?”. It was indeed named after the Soviet dog.
historically, pixel art was rendered on limited hardware, there were strict limits on how many colours could be displayed on screen at once and in a single sprite.
These limits no longer exist, so you are no longer beholden to any of them. Despite what you might hear in certain pixel art spaces, there aren’t really any rules anymore, because there’s no technical limitations forcing you to work a specific way. You can make your pixel art have as many colours as you want, be whatever size you like, and have as many frames as you want it to.
However! the smaller you make a sprite, the harder things will become to read unless you shrink down the number of colours in equal measure.
In a photo you might have. i dunno. 1,000,000 pixels in it or something like that. Thats like a really small photo but that’s still so many pixels that you don’t really notice any of them individually. They all blend together into one big mass to tell you what you’re looking at in groups of hundreds!
On the other hand, in a 16x16 sprite you’ll only have 256 of them. Every single individual pixel can have something to say!
But if every pixel is trying to say something at once, it muddies the sprite and makes it hard to read. However, if a group of pixels are all the same colour, they’re all saying the same thing, and it becomes a lot easier to understand what you’re looking at.
like, for example, take a look at this 16x16 crop of a random photo.
does that look like a whole lot of nothing? yeah . theres 256 pixels, and theres 256 colours. the pixels aren’t really working together to tell you anything, so instead it just becomes one big vague mass. if i reduce the colour count to just 6 colours and increase the contrast, though,
it starts to look less like visual noise, and more like water at sunset!
The contrast is important - part of why you want to keep your colour count low is to make groups of pixels distinct from each other.
But, how exactly do you keep your colour count low, anyway?
a colour ramp refers to the gradient of colours in your palette that are used to shade one particular colour, such as tempests hair or her skin
instinctively you’re probably going to want to make individual gradients of colour for each of these things.
however, if you connect these ramps together, you can greatly reduce the number of colours you’re using in your piece. This also helps create a cohesive palette!
when it comes to connecting ramps, value matters much more than individual hues. you want to have a good range of values to have a readable sprite!
also just generally good advice, but take a look at this bit in particular
despite the wildly varying hues, they work together just fine. by focusing on the value when you combine your ramps, you can create some really interesting colour palettes!
anyway. now for some vaguer notes on how i do lighting